Lets ignore the fact the skeleton is the original exported out of the 000_skel_00.smc. What do I delete, I would really like to know, please, share examples and educate me on the matter. (03-03-2018, 11:38 AM)ninetalescommander Wrote: Stuff and things The models to work in other programs though, maybe you will be able to use Noiesis or other programs to get out a differently built FBX that actually works, but please don't be afraid to let me know of any difficulties. It seems to be the result of the bones I used to rig somehow getting their positions forcefully reset so they coil up and rotate rather than retain their original position. Just a quick question though do you work with Blender? I do apologize for my models breaking in blender, and I am working on figuring out a fix. Haha! How convenient! Camilla is one I am literally working on right now. So Marth and Camilla would be all I ask for, and ZePyromancers and I truly appreciate it. (03-03-2018, 02:16 PM)akuago220 Wrote: My team and I are waiting with anticipation for the Marth set, for the sake of a team member. If you'd like, we can also provide the original extracted model for you to look at before all the fixes. As far as I know, all of the bones extracted from the Xentax tool are all there, only bones that he deleted were bones that weren't rigged to anything on any of these meshes. what bones exactly did he remove/delete? cause the Xentax tool doesn't grab all the bones the models use, so that's a possibility of that of what your thinking of. If you could see the massive amount of backlog the reviewers of this website have to go through, you would understand why it's very slow. While I don't work for this website myself, I am in a discord group that has members that review these submissions and they all agree you delete what is needed so really you don't have a leg to stand on.Īlso, your comment about the approval process being "Abysmally Slow" was very rude.
Sure for poses and whatnot they aren't exactly needed but not everyone on this website is just for renders, they actually want to animate and as such these "useless" armatures that you like to call them can actually be very helpful. The problem with your submissions is they focus on renders and not animations. If you cannot handle that then you shouldn't be posting in the first place.Īnd you definitely do deleted bones that are needed. I checked the files myself, I saw the faults, and then I pointed them out to you. (03-03-2018, 11:38 AM)ninetalescommander Wrote: I fail to see how my reply was "rude".
FIRE EMBLEM WARRIORS CHARACTERS MODEL RIP TIKI FREE
Using Noesis or other free programs, for now I can guarantee it works in 3DS Max 2016+ So if anyone who is a blender user sees this comment. I will pay more attention to its compatibility.Īs it stands, my provided FBX and to some extent the DAE does work with other 3D programs, and DSX8 even tested and confirmed they work in Noesis, so we can confirm blender as the problem child here. While I really shouldn't be looking into solutions because you are so rude, since I recognize blender as a strong program many people use. I understand frustration, and I apologize profusely for them as you attempted to use my work in Blender, and ended up failing. Included in that is the texture folder, which is organized even more to what model file it belongs too specifically. You got the character itself, which inside has models, named properly. I did my best to make it simple and not confusing at all. Oh-so sorry the paths are not up to your precious standard as well my friend. I just wish to get these models out in a nice clean fashion with complete rigging.
You are more than welcome to improve the rigging, and I would be right happy to accept them too. I think the only thing that is missing is blender root nodes, couldn't probably get carried over when I worked on the things in 3DS Max, such as rigging. If it not up to your standards, that is how it was exported out my dude.
I DO NOT delete important bones, and only delete bones that quite literally serve no purpose, nor have any skinning data attached. While I really shouldn't be giving someone so rude who even states things like the latter half of your accusation any attention. You came to me with a problem so fast, faster than the 2 months it takes to get declined for forgetting to dot my I's on my past submissions. While extremely rude, you are one of the reasons why I do wish for a new method of model submitting. It's no wonder your submissions to the side got rejected. Not to mention the important bone armatures are completely removed. They're not even compatible with Blender and the file paths are a huge mess. (03-02-2018, 07:47 PM)ninetalescommander Wrote: Sorry but these are just terrible.